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Writer's picturestan-hazlip

Megaman 9, SO DAMN DIFFICULT



If you, the lovely reader, are curious about my playing of the all of the main line Megaman games, please understand the I simply do not care to play Megaman and Bass. I played it once when i was younger on an Emulator and simply could no get past the second stage (Burner Man?). So, with that out of the way...


I was really hoping that this game's return to a classic style meant that the game itself would be a bit simpler since Megaman's 4-6 were quite comfortable to play.

Nope.

This was the most difficult classic Megaman game I have ever played up to this point. Every level had what I like to call "purposefully jerk level design" sections. The blind-siding UFOs in Galaxy Man's stage, the rampant blind-siding and bottomless pits in Jewel Man's stage, the confusing magnet jumps in Tornado Man's stage, and the hours I spent on the WIly Fortress stages. I honestly thought several times "do I just suck at these games?" At least the weapons were all very interesting, like the extremely useful Jewel Satellite (it is a permanent shield item that doesn't fade, even when you move) and the Black Hole Bomb, which destroys almost anything.

The ability to buy Energy Tanks, lives, M tanks, etc seems like it would make the game more forgiving, and it certainly does...in a way. None of that excuses the game's many "do-or-die" situations in level design and sometimes spastic boss patterns. Also, for the sake of world building, it literally does not make sense that Megaman can no longer:

-Charge his buster

-Slide

-Swim in water

I understand that for the sake of game design in a particular way why it was done, but that does not mean it makes sense. Being able to play as Protoman after you beat the game (on the Legacy Collection 2) is a nice bonus and I had some fun going through levels as him, but it's another Megaman game I am skeptical to ever pick up again.

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